• i8910 HD - Mountain View by Imagination Techonolgies

    Mountain View shader animation, produced by Imagination, running on a Samsung i8910 HD. In these demonstrations you can see stunning shader-based graphics capabilities which truly take mobile phone graphics to the next level thanks to Imaginations POWERVR SGX graphics core. For more information on how you can utilise this technology in your own applications, check out the Developing for i8910 HD article in the Symbian Knowledge Base at innovator.samsungmobile.com.

    published: 16 Feb 2009
  • Mountain View

    My 3D "Mountain View" project, Subscribe! Facebook : http://www.facebook.com/ofirfilms Website : http://www.okproductions.co.nf/Website

    published: 05 Jun 2013
  • Introduction to GPUs for Machine Learning

    Please note that this was a live recording of a meetup hosted in Mountain View. Graphics processing units (GPUs) are becoming integral components of modern machine learning engines and platforms. This meet up will provide an introduction to GPUs and their suitability for machine learning workloads. We will also discuss enabling technologies, such as CUDA, and demonstrate GPU-accelerated machine learning with the H2O platform. This talk is targeted to machine learning practitioners new to GPUs. We will host another meetupp for advanced users, and this talk will prepare new users for that talk. Bio: Wen Phan is a Senior Solutions Architect at H2O.ai. Wen works with customers and organizations to architect systems, smarter applications, and data products to make better decisions, achieve...

    published: 27 Apr 2017
  • The World's Most Famous Teapot: The Utah Teapot

    At the Computer History Museum, in Mountain View, California, there sits a small teapot. It's the world's most famous teapot, after a computer graphics researcher called Martin Newell digitised it. You've probably seen it: here's its story. And thanks to the Computer History Museum in Mountain View, California: you can visit them online here: http://www.computerhistory.org/ I'm at http://www.tomscott.com/ on Facebook at http://facebook.com/tomscott on Twitter at http://twitter.com/tomscott and on Instagram and Snapchat as tomscottgo

    published: 21 Nov 2016
  • The Witcher 3 Ultra Graphics Mountain View

    published: 10 Jun 2015
  • |FREE GFX| 80's Mountain View Racer Rebrand Pack

    Download: Link 1: https://sellfy.com/p/iaem/ PHOTOSHOP REQUIRED If you don't own Photoshop and you'd like me to edit this or any type of template for you to use then feel free to send me a message or comment below Intro Created by: https://www.youtube.com/user/OffTM4 Outro Created by: https://www.youtube.com/user/OffTM4 Twitter: https://twitter.com/SEH19 PSN: Str8Edge1111 Skype:SEH19GFX If you'd like any custom work done or you'd like me to edit one of my templates for you, feel free to comment below, send me a message or the best way and fastest way to contact me is adding me on Skype. "Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research....

    published: 19 Feb 2017
  • ► Planet Earth: Amazing nature scenery (1080p HD)

    MY FACEBOOK: https://www.facebook.com/pages/Robert-Revol/513509595334572 MY TWITTER: https://twitter.com/RobertRevol MY INSTAGRAM: http://www.instagram.com/robertrevol ----------------------------------------­----------------------------------------­----- "Planet Earth" is a 2006 television series produced by the BBC Natural History Unit. After I have watched all eleven episodes, I tried to compress all the beautiful images in one video. That's how I come up with this marvelous 13 minutes. If you really like this I suggest you to watch the hole documentary because at the end of each fifty-minute episode, a ten-minute featurette takes a behind-the-scenes look at the challenges of filming the series. Watch my other videos: http://www.youtube.com/user/RobertLVI?feature=mhum _____________...

    published: 02 Apr 2011
  • 4K Moving Background - Geometric World Mountain View- AA VFX

    AA VFX- 8K/4K motion backgrounds channel Official Website: http://director-editor.coi.co.il/ Consider Donating for more DAILY ONLINE ANIMATIONS: http://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=7YUXTQKLVX6SU Free Motion Backgrounds, Backdrops, Animated Wallpapers! HD & UHD Videos 2160p, 4320p , VJ Loops, VFX Animations! Facebook Fan Page: https://www.facebook.com/AAvfx Full content online, 8K / 4K & HD Packs , CG background, Green Screen, VFX, Effect footage for your private ,educational, offline use in video projects - 'Fair Use'. Credit of my name "Amitai Angor AA VFX" on your own editing on the video or on the website And add *URL hyperlink* of AA VFX : https://www.youtube.com/dvdangor2011 Please Advise! -Don't replicate my videos to another web source as is. ...

    published: 25 Sep 2017
  • SoLost: Pickin' in Mountain View

    SoLost delves into the unique vibe of Mountain View, Arkansas, a place that dubs itself as the folk music capital of the world. Besides being home to a legendary yearly music festival that celebrates folk, bluegrass, country and mountain music, what truly distinguishes Mountain View is the fact that people literally break into song on any street corner, home or porch at any time on any day of the year. And they'll come long distances out of the Ozark hills or even across state borders to do it. Professionals, amateurs, seniors, and teenagers alike all converge on the town square every night of the week to sit in musical circles and play standards and originals from every genre. SoLost went to check it out. Produced & Directed by Dave Anderson Photography, Editing and postproduction by J...

    published: 09 Jun 2010
  • Grand Theft Auto 5:Mountain View & Ocean View

    Grand Theft Auto 5: Full Gameplay Walkthrough [Part 2]Grand Theft Auto 5: Full Gameplay Walkthrough [Part 2]Grand Theft Auto 5: Full Gameplay Walkthrough [Part 2]Grand Theft Auto 5: Full Gameplay Walkthrough [Part 2]Grand Theft Auto 5: Full Gameplay Walkthrough [Part 2]Grand Theft Auto 5: Full Gameplay Walkthrough [Part 2] Grand Theft Auto 5:Mountain View & Ocean ViewGrand Theft Auto 5:Mountain View & Ocean ViewGrand Theft Auto 5:Mountain View & Ocean ViewGrand Theft Auto 5:Mountain View & Ocean ViewGrand Theft Auto 5:Mountain View & Ocean ViewGrand Theft Auto 5:Mountain View & Ocean View

    published: 17 Sep 2013
  • SILICON GRAPHICS - THE FUTURE OF TAPE CASSETTES

    RHOMBUS HOME ENTERTAINMENT 2018

    published: 31 Jan 2018
  • Amiga 30 Mountain View, exhibit room: A3000/040 prototype board

    From a distance I thought this was a poster, but it turned out to be a real board.

    published: 28 Jul 2015
  • PDP-1 graphics program Snowflake

    Recorded at the Computer History Museum in Mountain View, CA, in April 2017.

    published: 19 Apr 2017
  • PDP-1 Graphics - Computer History Museum

    PDP-1 Graphics - Computer History Museum, Mountain View, CA

    published: 09 Mar 2009
  • CTE - Graphic Arts

    CTE -- Graphics -- Script (NAT -- Movie "Shrek" re "Layers") (NAR) The hit animated movie 'Schrek' is itself, made of layers - layers of graphics, painstakingly constructed by skilled artists, who, perhaps, began their trade like Todd Themann, in a class like this one at Cyprus High School. 106 Todd Themann (Cover) :54 Yeh, I'm pretty good at this whole layering deal. 1:01 When I came to high school I saw it during the sophomore orientation, I saw what they were doing in there, and I thought I would be really interested in it. So, I decided to take the class, the intro class, and I really liked it, so I came into advanced. And, I was really good at it, as well. (NAR) Graphic arts skills, says teacher Aaron Bodell, can be applied in most occupations. Aaron Bodell, Graphics Arts Instr...

    published: 25 Jul 2012
  • Mountain View Church Motion Background God Bless Loop - Oneness Videos

    Bless your church as you end service with this looping video Purchase here: http://onenessvideos.com/product/mountain-view-god-bless/ Church videos, and sermon illustrations at onenessvideos.com

    published: 05 Feb 2014
  • Issues and Experiences in Designing Real-time Collaborative Editing Systems

    Google Tech Talks November 17, 2008 ABSTRACT Real-time collaborative editing systems allow physically dispersed users to work on shared text/hypertext/graphics/multimedia documents at the same time over the Internet. This class of systems have been known to pose multifaceted research and engineering challenges at the intersection of computer-supported cooperative work, distributed systems and algorithms, and software engineering. In this talk, I will reflect on our experiences on the core issues of algorithms design (Operational Transformation) for consistency maintenance and group undo in a multi-user editing environment, and system development for collaborative text editors, office productivity suites, to digital media design tools, spanning the past 15 years. Drawing on the observatio...

    published: 18 Nov 2008
  • Graphics Merlin Studio Wishing Ramadan Kareem

    Start the divine season of Ramadan with a heart filled with love and peace, wishing that Allah forgive us for our wrongdoings. Let this 30-day of Ramadan be the start of our repentance and enlightenment. Have a blessed Ramadan!

    published: 01 Jun 2017
  • 3dfx Oral History Panel with Ross Smith, Scott Sellers, Gary Tarolli, and Gordon Campbell

    Moderated by Shayne Hodge on July 29, 2013, in Mountain View, California, X6887.2013 © Computer History Museum 3dfx was a pioneering consumer computer graphics company best known for its Voodoo Graphics accelerators for PCs. Their graphics products also found their way into popular arcade games such as San Francisco Rush and NFL Blitz. 3dfx's cards and their Glide API were arguably the most popular and important products of their era. Despite their early dominance in the computer graphics industry, 3dfx went from industry leader to bankruptcy in just a few years' span. In this oral history, the four original co-founders discuss the history of 3dfx, lessons learned, and anecdotes from their careers in technology. Visit http://www.computerhistory.org/collections/oralhistories/ for more inf...

    published: 27 May 2014
  • RJ Mical's talk at Amiga 30 Mountain View

    published: 27 Jul 2015
  • Silicon Graphics Band Showcase July 12, 1995

    SGI Silicon Graphics Band Showcase July 12, 1995 Shoreline Amphitheater Mountain View, CA

    published: 17 Mar 2016
  • Automatic Visualization - Leland Wilkinson, Chief Scientist, H2O.ai

    This video was recorded at #H2OWorld 2017 in Mountain View, CA. Enjoy the slides: https://www.slideshare.net/0xdata/automatic-visualization. Learn more about H2O.ai: https://www.h2o.ai/. Follow @h2oai: https://twitter.com/h2oai. - - - Abstract: Auto Visualization involves the problem of producing meaningful graphics when presented with data. Relevant to this task are the strategies that expert statisticians and data analysts use to gain insights through visualization, as well as the portfolio of diagnostic methods devised by statisticians in the last 50 years. While some researchers and companies may claim to do automatic visualization, the problem is much deeper than simply producing collections of histograms, bar charts, and scatterplots. The deeper problem is what subset of these...

    published: 12 Dec 2017
  • National Paper Airplane Day

    May 26 is National Paper Airplane Day and who doesn't love making and flying paper airplanes. Follow this video to make a plane then share its flight with us @mvprinters on facebook, instagram, and/or twitter. Do you have a better design for a paper airplane? Show us that too. Happy National Paper Airplane Day!

    published: 18 May 2017
  • Lyle Bickley explains the PDP-1 (and we play the original Spacewar!)

    Lyle Bickley, of the PDP-1 restoration team, gives us a tour of this amazing, early scientific interactive computer. The first machine built by DEC in 1959, it features a superb graphics screen. DEC gave one to MIT, and some very bright students went wild. Gems such as Spacewar!, Snowflake, 4-voice music programs were all developed by moonlighting MIT students, unencumbered by its measly 12kW memory and pokey 100,000 instructions per second. Along with much more serious debugging and programming languages of course. You can come and see this machine for yourself at the Computer History Museum in Mountain View, California: http://www.computerhistory.org/

    published: 03 May 2017
developed with YouTube
i8910 HD  - Mountain View by Imagination Techonolgies
0:55

i8910 HD - Mountain View by Imagination Techonolgies

  • Order:
  • Duration: 0:55
  • Updated: 16 Feb 2009
  • views: 10601
videos
Mountain View shader animation, produced by Imagination, running on a Samsung i8910 HD. In these demonstrations you can see stunning shader-based graphics capabilities which truly take mobile phone graphics to the next level thanks to Imaginations POWERVR SGX graphics core. For more information on how you can utilise this technology in your own applications, check out the Developing for i8910 HD article in the Symbian Knowledge Base at innovator.samsungmobile.com.
https://wn.com/I8910_Hd_Mountain_View_By_Imagination_Techonolgies
Mountain View
0:24

Mountain View

  • Order:
  • Duration: 0:24
  • Updated: 05 Jun 2013
  • views: 329
videos
My 3D "Mountain View" project, Subscribe! Facebook : http://www.facebook.com/ofirfilms Website : http://www.okproductions.co.nf/Website
https://wn.com/Mountain_View
Introduction to GPUs for Machine Learning
1:17:34

Introduction to GPUs for Machine Learning

  • Order:
  • Duration: 1:17:34
  • Updated: 27 Apr 2017
  • views: 1396
videos
Please note that this was a live recording of a meetup hosted in Mountain View. Graphics processing units (GPUs) are becoming integral components of modern machine learning engines and platforms. This meet up will provide an introduction to GPUs and their suitability for machine learning workloads. We will also discuss enabling technologies, such as CUDA, and demonstrate GPU-accelerated machine learning with the H2O platform. This talk is targeted to machine learning practitioners new to GPUs. We will host another meetupp for advanced users, and this talk will prepare new users for that talk. Bio: Wen Phan is a Senior Solutions Architect at H2O.ai. Wen works with customers and organizations to architect systems, smarter applications, and data products to make better decisions, achieve positive outcomes, and transform the way they do business. Internally, Wen uses his hard-earned field experiences, customer feedback, and market trends to drive product innovation and development. Wen holds a B.S. in Electrical Engineering and M.S. in Analytics and Decision Sciences. Follow him on twitter: @wenphan Slides are here: https://www.slideshare.net/0xdata/introduction-to-gpus-for-machine-learning
https://wn.com/Introduction_To_Gpus_For_Machine_Learning
The World's Most Famous Teapot: The Utah Teapot
2:34

The World's Most Famous Teapot: The Utah Teapot

  • Order:
  • Duration: 2:34
  • Updated: 21 Nov 2016
  • views: 593993
videos
At the Computer History Museum, in Mountain View, California, there sits a small teapot. It's the world's most famous teapot, after a computer graphics researcher called Martin Newell digitised it. You've probably seen it: here's its story. And thanks to the Computer History Museum in Mountain View, California: you can visit them online here: http://www.computerhistory.org/ I'm at http://www.tomscott.com/ on Facebook at http://facebook.com/tomscott on Twitter at http://twitter.com/tomscott and on Instagram and Snapchat as tomscottgo
https://wn.com/The_World's_Most_Famous_Teapot_The_Utah_Teapot
The Witcher 3 Ultra Graphics Mountain View
0:35

The Witcher 3 Ultra Graphics Mountain View

  • Order:
  • Duration: 0:35
  • Updated: 10 Jun 2015
  • views: 25
videos
https://wn.com/The_Witcher_3_Ultra_Graphics_Mountain_View
|FREE GFX| 80's Mountain View Racer Rebrand Pack
1:01

|FREE GFX| 80's Mountain View Racer Rebrand Pack

  • Order:
  • Duration: 1:01
  • Updated: 19 Feb 2017
  • views: 13234
videos
Download: Link 1: https://sellfy.com/p/iaem/ PHOTOSHOP REQUIRED If you don't own Photoshop and you'd like me to edit this or any type of template for you to use then feel free to send me a message or comment below Intro Created by: https://www.youtube.com/user/OffTM4 Outro Created by: https://www.youtube.com/user/OffTM4 Twitter: https://twitter.com/SEH19 PSN: Str8Edge1111 Skype:SEH19GFX If you'd like any custom work done or you'd like me to edit one of my templates for you, feel free to comment below, send me a message or the best way and fastest way to contact me is adding me on Skype. "Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use
https://wn.com/|Free_Gfx|_80's_Mountain_View_Racer_Rebrand_Pack
► Planet Earth: Amazing nature scenery (1080p HD)
13:29

► Planet Earth: Amazing nature scenery (1080p HD)

  • Order:
  • Duration: 13:29
  • Updated: 02 Apr 2011
  • views: 32837837
videos
MY FACEBOOK: https://www.facebook.com/pages/Robert-Revol/513509595334572 MY TWITTER: https://twitter.com/RobertRevol MY INSTAGRAM: http://www.instagram.com/robertrevol ----------------------------------------­----------------------------------------­----- "Planet Earth" is a 2006 television series produced by the BBC Natural History Unit. After I have watched all eleven episodes, I tried to compress all the beautiful images in one video. That's how I come up with this marvelous 13 minutes. If you really like this I suggest you to watch the hole documentary because at the end of each fifty-minute episode, a ten-minute featurette takes a behind-the-scenes look at the challenges of filming the series. Watch my other videos: http://www.youtube.com/user/RobertLVI?feature=mhum ________________________________________­______
https://wn.com/►_Planet_Earth_Amazing_Nature_Scenery_(1080P_Hd)
4K Moving Background  - Geometric World Mountain View- AA VFX
2:01

4K Moving Background - Geometric World Mountain View- AA VFX

  • Order:
  • Duration: 2:01
  • Updated: 25 Sep 2017
  • views: 16139
videos
AA VFX- 8K/4K motion backgrounds channel Official Website: http://director-editor.coi.co.il/ Consider Donating for more DAILY ONLINE ANIMATIONS: http://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=7YUXTQKLVX6SU Free Motion Backgrounds, Backdrops, Animated Wallpapers! HD & UHD Videos 2160p, 4320p , VJ Loops, VFX Animations! Facebook Fan Page: https://www.facebook.com/AAvfx Full content online, 8K / 4K & HD Packs , CG background, Green Screen, VFX, Effect footage for your private ,educational, offline use in video projects - 'Fair Use'. Credit of my name "Amitai Angor AA VFX" on your own editing on the video or on the website And add *URL hyperlink* of AA VFX : https://www.youtube.com/dvdangor2011 Please Advise! -Don't replicate my videos to another web source as is. -Don't activate Youtube's ID Content System with my art. -Don't upload them to an external server or 3rd party portal. -Don't sell my art or harm 'AA VFX' in any way. More info on the official website. Enjoy AA VFX!
https://wn.com/4K_Moving_Background_Geometric_World_Mountain_View_Aa_Vfx
SoLost: Pickin' in Mountain View
7:04

SoLost: Pickin' in Mountain View

  • Order:
  • Duration: 7:04
  • Updated: 09 Jun 2010
  • views: 13855
videos
SoLost delves into the unique vibe of Mountain View, Arkansas, a place that dubs itself as the folk music capital of the world. Besides being home to a legendary yearly music festival that celebrates folk, bluegrass, country and mountain music, what truly distinguishes Mountain View is the fact that people literally break into song on any street corner, home or porch at any time on any day of the year. And they'll come long distances out of the Ozark hills or even across state borders to do it. Professionals, amateurs, seniors, and teenagers alike all converge on the town square every night of the week to sit in musical circles and play standards and originals from every genre. SoLost went to check it out. Produced & Directed by Dave Anderson Photography, Editing and postproduction by Jonathan Childs, Motion Graphics by TJ McCoy. Executive Producer Warwick Sabin for the Oxford American. More coming to oxfordamerican.org. In 1998, having outgrown the bluegrass barn, Yee-Haw moved to a 100+-year-old building on Gay Street in historic downtown Knoxville (just a few doors down from where Hank Sr. was last seen alive) and they've been making genius art ever since... SoLost has always wanted to penetrate Yee Haw World Headquarters and we finally secured an invitation to the lair... Producer / Director: Dave Anderson Photography Editing and Postproduction: Jonathan Childs Motion Graphics: TJ McCoy Executive Producer: Warwick Sabin SoLost is an Oxford American production. (c) 2010 The Oxford American Literary Project
https://wn.com/Solost_Pickin'_In_Mountain_View
Grand Theft Auto 5:Mountain View & Ocean View
7:11

Grand Theft Auto 5:Mountain View & Ocean View

  • Order:
  • Duration: 7:11
  • Updated: 17 Sep 2013
  • views: 304
videos
Grand Theft Auto 5: Full Gameplay Walkthrough [Part 2]Grand Theft Auto 5: Full Gameplay Walkthrough [Part 2]Grand Theft Auto 5: Full Gameplay Walkthrough [Part 2]Grand Theft Auto 5: Full Gameplay Walkthrough [Part 2]Grand Theft Auto 5: Full Gameplay Walkthrough [Part 2]Grand Theft Auto 5: Full Gameplay Walkthrough [Part 2] Grand Theft Auto 5:Mountain View & Ocean ViewGrand Theft Auto 5:Mountain View & Ocean ViewGrand Theft Auto 5:Mountain View & Ocean ViewGrand Theft Auto 5:Mountain View & Ocean ViewGrand Theft Auto 5:Mountain View & Ocean ViewGrand Theft Auto 5:Mountain View & Ocean View
https://wn.com/Grand_Theft_Auto_5_Mountain_View_Ocean_View
SILICON GRAPHICS - THE FUTURE OF TAPE CASSETTES
1:49

SILICON GRAPHICS - THE FUTURE OF TAPE CASSETTES

  • Order:
  • Duration: 1:49
  • Updated: 31 Jan 2018
  • views: 21
videos
RHOMBUS HOME ENTERTAINMENT 2018
https://wn.com/Silicon_Graphics_The_Future_Of_Tape_Cassettes
Amiga 30 Mountain View, exhibit room: A3000/040 prototype board
0:41

Amiga 30 Mountain View, exhibit room: A3000/040 prototype board

  • Order:
  • Duration: 0:41
  • Updated: 28 Jul 2015
  • views: 364
videos
From a distance I thought this was a poster, but it turned out to be a real board.
https://wn.com/Amiga_30_Mountain_View,_Exhibit_Room_A3000_040_Prototype_Board
PDP-1 graphics program Snowflake
5:01

PDP-1 graphics program Snowflake

  • Order:
  • Duration: 5:01
  • Updated: 19 Apr 2017
  • views: 76
videos https://wn.com/Pdp_1_Graphics_Program_Snowflake
PDP-1 Graphics - Computer History Museum
1:09

PDP-1 Graphics - Computer History Museum

  • Order:
  • Duration: 1:09
  • Updated: 09 Mar 2009
  • views: 550
videos https://wn.com/Pdp_1_Graphics_Computer_History_Museum
CTE - Graphic Arts
3:41

CTE - Graphic Arts

  • Order:
  • Duration: 3:41
  • Updated: 25 Jul 2012
  • views: 2349
videos
CTE -- Graphics -- Script (NAT -- Movie "Shrek" re "Layers") (NAR) The hit animated movie 'Schrek' is itself, made of layers - layers of graphics, painstakingly constructed by skilled artists, who, perhaps, began their trade like Todd Themann, in a class like this one at Cyprus High School. 106 Todd Themann (Cover) :54 Yeh, I'm pretty good at this whole layering deal. 1:01 When I came to high school I saw it during the sophomore orientation, I saw what they were doing in there, and I thought I would be really interested in it. So, I decided to take the class, the intro class, and I really liked it, so I came into advanced. And, I was really good at it, as well. (NAR) Graphic arts skills, says teacher Aaron Bodell, can be applied in most occupations. Aaron Bodell, Graphics Arts Instructor 1:48 Generally speaking, if they want to go into the graphics industry, [cover] there are a number of jobs where they could go become a screen printer, (cover with shots in 106) they could become a sign installer, or I have students who will run their own shops, run their own businesses when they're done here. Aaron Bodell *2:55 There are students who are into the sciences of printing. You could get a job as a chemist, a physicist, and engineer designing the machines, that kind of thing. It all could start here getting an idea of how the equipment and the industry actually works (Cover last phrase with backtime of 106) and then furthering education for a little bit more technical jobs. 106/2:10 Perfect, as always. (NAR) Students like Chris Twede got into the Graphic Arts course for a specific reason, and then discovered even more interests in this "scientific art." 90 - INTERVIEW Chris Twede, Graphic Arts student :38 I was interested in the design process, and when I saw friends making shirts, thought I could do that, too. :58 I get to make a lot of things in here, so it gives me a lot of experience creating and designing. Aaron Bodell 79/0:43 We teach anything that covers production graphics (edit this?). So, page layout, some graphics design principles. We teach screen printing, offset printing, sign making which include vinyl cutting and wide-format inkjet printing. (NAR) And it is the array of those fundamentals of graphic arts that opens the doors for students to apply them in school work, hobbies, and careers. But students in this class may also find themselves in professions beyond graphic arts. *6:46 The simple life skills - I don't know if I'd call them simple, but essential life skills. Being able to set out on a task and complete it, and be able to research the methods and figure it out. If you don't know how to do something, and can't find somebody next to you who knows how to do it, being able to get online and find the resources that will show you how to do it. 114 :31 I've actually learned a lot more this year than any other year in graphics. :41 You learn a lot more when you're just messing around with the programs and stuff, and then you get more time to ask questions because you have two periods. So, it's a better way of teaching, I guess, longer periods, and we learn a lot more. Aaron Bodell 1:20 They can go anywhere, that's the cool thing about this class is it doesn't really matter what we're teaching ... it doesn't matter what field they go into, at some point in your career you're going to be creating some kind of graphical presentation of some kind of information, and the information they get in this class can help out with that.
https://wn.com/Cte_Graphic_Arts
Mountain View Church Motion Background God Bless Loop - Oneness Videos
0:30

Mountain View Church Motion Background God Bless Loop - Oneness Videos

  • Order:
  • Duration: 0:30
  • Updated: 05 Feb 2014
  • views: 42031
videos
Bless your church as you end service with this looping video Purchase here: http://onenessvideos.com/product/mountain-view-god-bless/ Church videos, and sermon illustrations at onenessvideos.com
https://wn.com/Mountain_View_Church_Motion_Background_God_Bless_Loop_Oneness_Videos
Issues and Experiences in Designing Real-time Collaborative Editing Systems
59:05

Issues and Experiences in Designing Real-time Collaborative Editing Systems

  • Order:
  • Duration: 59:05
  • Updated: 18 Nov 2008
  • views: 14286
videos
Google Tech Talks November 17, 2008 ABSTRACT Real-time collaborative editing systems allow physically dispersed users to work on shared text/hypertext/graphics/multimedia documents at the same time over the Internet. This class of systems have been known to pose multifaceted research and engineering challenges at the intersection of computer-supported cooperative work, distributed systems and algorithms, and software engineering. In this talk, I will reflect on our experiences on the core issues of algorithms design (Operational Transformation) for consistency maintenance and group undo in a multi-user editing environment, and system development for collaborative text editors, office productivity suites, to digital media design tools, spanning the past 15 years. Drawing on the observation that collaboration and conventional editing features are orthogonal and could (and should) be separately dealt with, I will present a new promising approach to building collaborative editing systems where advanced features for collaboration can be seamlessly integrated with a new or existing single-user application without modifying its source code. This new approach is powered by the GCE-TA technology: the Generic Collaboration Engine (GCE) encapsulates a comprehensive set of generic collaboration techniques and algorithms in a single reusable software package, while the Transparent Adaptation (TA) approach consists of a system architecture and a set of bridging techniques to integrate the GCE with single-user applications. This approach has the advantage of significantly reducing the complexity of collaborative system design and implementation, and at the same time, affords users with mature and familiar interface features directly inherited from single-user applications. I will talk about our on going efforts in using the GCE-TA technology to build desktop and web-based collaborative editing systems and illustrate the viability of this approach by demonstrating two systems - CoWord (a real-time collaborative word processor transparently adapted from MS Word, http://cooffice.ntu.edu.sg) and CoMaya (a real-time collaborative 3D digital media design tool transparently adapted from Autodesk Maya). Speaker: Chengzheng Sun Chengzheng Sun is a full Professor at the School of Computer Engineering, Nanyang Technological University, Singapore. Since 1994, Dr Sun has led and acted as the chief designer of a number of well-known collaborative editing projects, including REDUCE, CoOffice, CoOpenOffice, CoMaya etc., which have made important contributions to the theory and practical implementation of collaborative editing systems. Prof Sun obtained a PhD in computer engineering from National University of Defense Technology, China in 1987, and a PhD in computer science from the University of Amsterdam, Netherlands in 1992. From 1988 to 1993, he worked as a researcher and a senior software engineer in Philips Research Labs Eindhoven and the ACE software company in Amsterdam, The Netherlands, participated in a number of distributed system projects. From May 1993 and June 2005, he worked as a professor and Chair of Internet Computing (since 1999) at Griffith University, Australia. His current research lies at the intersections of Computer-Supported Cooperative Work (CSCW), distributed systems and computer communication networks, human-computer interaction, and software engineering. Dr Sun has published extensively and delivered seminars and tutorials on collaborative editing techniques widely at major international conferences, universities, and industrial research institutes/labs.
https://wn.com/Issues_And_Experiences_In_Designing_Real_Time_Collaborative_Editing_Systems
Graphics Merlin Studio  Wishing Ramadan Kareem
0:18

Graphics Merlin Studio Wishing Ramadan Kareem

  • Order:
  • Duration: 0:18
  • Updated: 01 Jun 2017
  • views: 54
videos
Start the divine season of Ramadan with a heart filled with love and peace, wishing that Allah forgive us for our wrongdoings. Let this 30-day of Ramadan be the start of our repentance and enlightenment. Have a blessed Ramadan!
https://wn.com/Graphics_Merlin_Studio_Wishing_Ramadan_Kareem
3dfx Oral History Panel with Ross Smith, Scott Sellers, Gary Tarolli, and Gordon Campbell
2:35:32

3dfx Oral History Panel with Ross Smith, Scott Sellers, Gary Tarolli, and Gordon Campbell

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  • Duration: 2:35:32
  • Updated: 27 May 2014
  • views: 24494
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Moderated by Shayne Hodge on July 29, 2013, in Mountain View, California, X6887.2013 © Computer History Museum 3dfx was a pioneering consumer computer graphics company best known for its Voodoo Graphics accelerators for PCs. Their graphics products also found their way into popular arcade games such as San Francisco Rush and NFL Blitz. 3dfx's cards and their Glide API were arguably the most popular and important products of their era. Despite their early dominance in the computer graphics industry, 3dfx went from industry leader to bankruptcy in just a few years' span. In this oral history, the four original co-founders discuss the history of 3dfx, lessons learned, and anecdotes from their careers in technology. Visit http://www.computerhistory.org/collections/oralhistories/ for more information about the Computer History Museum's Oral History Collection.
https://wn.com/3Dfx_Oral_History_Panel_With_Ross_Smith,_Scott_Sellers,_Gary_Tarolli,_And_Gordon_Campbell
RJ Mical's talk at Amiga 30 Mountain View
14:19

RJ Mical's talk at Amiga 30 Mountain View

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  • Duration: 14:19
  • Updated: 27 Jul 2015
  • views: 2197
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https://wn.com/Rj_Mical's_Talk_At_Amiga_30_Mountain_View
Automatic Visualization - Leland Wilkinson, Chief Scientist, H2O.ai
29:22

Automatic Visualization - Leland Wilkinson, Chief Scientist, H2O.ai

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  • Duration: 29:22
  • Updated: 12 Dec 2017
  • views: 339
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This video was recorded at #H2OWorld 2017 in Mountain View, CA. Enjoy the slides: https://www.slideshare.net/0xdata/automatic-visualization. Learn more about H2O.ai: https://www.h2o.ai/. Follow @h2oai: https://twitter.com/h2oai. - - - Abstract: Auto Visualization involves the problem of producing meaningful graphics when presented with data. Relevant to this task are the strategies that expert statisticians and data analysts use to gain insights through visualization, as well as the portfolio of diagnostic methods devised by statisticians in the last 50 years. While some researchers and companies may claim to do automatic visualization, the problem is much deeper than simply producing collections of histograms, bar charts, and scatterplots. The deeper problem is what subset of these graphics is critical to recognizing anomalies, outliers, unusual distributions, missing values, and so on. This talk will cover aspects of this deeper problem and will introduce H2O software that implements some of these algorithms. Leland Wilkinson is Chief Scientist at H2O.ai and Adjunct Professor of Computer Science at the University of Illinois Chicago. He received an A.B. degree from Harvard in 1966, an S.T.B. degree from Harvard Divinity School in 1969, and a Ph.D. from Yale in 1975. Wilkinson wrote the SYSTAT statistical package and founded SYSTAT Inc. in 1984. After the company grew to 50 employees, he sold SYSTAT to SPSS in 1994 and worked there for ten years on research and development of visualization systems. Wilkinson subsequently worked at Skytree and Tableau before joining H2O.ai. Wilkinson is a Fellow of the American Statistical Association, an elected member of the International Statistical Institute, and a Fellow of the American Association for the Advancement of Science. He has won best speaker award at the National Computer Graphics Association and the Youden prize for best expository paper in the statistics journal Technometrics. He has served on the Committee on Applied and Theoretical Statistics of the National Research Council and is a member of the Boards of the National Institute of Statistical Sciences (NISS) and the Institute for Pure and Applied Mathematics (IPAM). In addition to authoring journal articles, the original SYSTAT computer program and manuals, and patents in visualization and distributed analytic computing, Wilkinson is the author (with Grant Blank and Chris Gruber) of Desktop Data Analysis with SYSTAT. He is also the author of The Grammar of Graphics, the foundation for several commercial and open­source visualization systems (IBMRAVE, Tableau, Rggplot2, and PythonBokeh).
https://wn.com/Automatic_Visualization_Leland_Wilkinson,_Chief_Scientist,_H2O.Ai
National Paper Airplane Day
2:18

National Paper Airplane Day

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  • Duration: 2:18
  • Updated: 18 May 2017
  • views: 73
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May 26 is National Paper Airplane Day and who doesn't love making and flying paper airplanes. Follow this video to make a plane then share its flight with us @mvprinters on facebook, instagram, and/or twitter. Do you have a better design for a paper airplane? Show us that too. Happy National Paper Airplane Day!
https://wn.com/National_Paper_Airplane_Day
Lyle Bickley explains the PDP-1 (and we play the original Spacewar!)
22:24

Lyle Bickley explains the PDP-1 (and we play the original Spacewar!)

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  • Duration: 22:24
  • Updated: 03 May 2017
  • views: 63955
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Lyle Bickley, of the PDP-1 restoration team, gives us a tour of this amazing, early scientific interactive computer. The first machine built by DEC in 1959, it features a superb graphics screen. DEC gave one to MIT, and some very bright students went wild. Gems such as Spacewar!, Snowflake, 4-voice music programs were all developed by moonlighting MIT students, unencumbered by its measly 12kW memory and pokey 100,000 instructions per second. Along with much more serious debugging and programming languages of course. You can come and see this machine for yourself at the Computer History Museum in Mountain View, California: http://www.computerhistory.org/
https://wn.com/Lyle_Bickley_Explains_The_Pdp_1_(And_We_Play_The_Original_Spacewar_)
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